![]() Its army (and villagers) mainly count on gold which comes in vast supplies with the Dutch, making them the best turtling civilisation in the game, with little need for map control. Its cheap ruyters and 50 villager population limit can give it an overwhelming advantage in age 3, especially with a falconet/ruyter combination. Once its economy is established (late age 2/age 3) it becomes quite a solid civilisation. Powerful late-game military, including voltigeurs (skirmishers) and gendarmes (we've all heard of the gendarmes), but quite expensive.įairly Weak early game due to its need to build expensive banks, though it can still hold its own with the early age 2 skirmishers. It has a slightly more diverse set of troops than the british, though not as good at booming. Probably the most powerful civilisation, due to its strong villagers which can fuel any early attacks, or sustain a strong economy later in the game. Its Longbowmen however don't quite match up to late-game skirmishers. Its ability to boom and its solid and diverse military make it a strong civilisation later in the game, especially with the powerful Red Coat musketeers coupled with the Thin Red Line research, fantastic bread-and-butter units. Can have fairly strong early attacks thanks to the Longbowmen units. Capable of rushing with the ability to recover any lost economic advantage through manor house booming. If you were looking for slightly more detail, this is what I've tended to find from my personal experience.Ī good, well balanced civ all around. Well, I'm not the best of players, but I've been at this game for quite a while. But its not too far off, cause I derived these from the game manual. Ottomans: good turtlers, as they get access to artillery before anyone else, they could also be considered a sort of rusher.ĭon't take this as canon, because I really have little experience with non-British civs and next to no experience with non-turtling strategies. But they make excellent turtlers, cause once all your HC shipments are sent (late in the game) you could have over 50 cav. Age of empires 3 civilization strengths and weaknesses free#Germans: get Uhlans free with every HC shipment, but as these come slowly, not a good rushing civ. Portuguese: With a covered wagon every age advancement, they make good turtlers (once you hit age 2 or 3, they can pretty much turn into boomers though) Spanish: earns shipments faster, and shipments have wide flexibility, so they can attack early on, or build a large economy late into the game.īritish: by the book, they are decent boomers and turtlers, but in skilled hands, they are capable of rushes as well (of course, most of the civs are).įrench: Turtlers, but thanks to their extra-strong villagers, some people use them to rush. While it doesn't specifically say 'good booming civ' or 'good turtler', it does implicitly imply such.Į.g. Um yeah.when you buy the game, the disks come with a manual. ![]()
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